﻿<?xml version="1.0" encoding="utf-8" ?>
<XnaContent>
  <Asset Type="RolePlayingGameData.Player">
      <Name>Kolatt</Name>
      <MapSprite>
          <TextureName>Characters\Warrior1IdleRight</TextureName>
          <FrameDimensions>138 192</FrameDimensions>
          <FramesPerRow>6</FramesPerRow>
          <SourceOffset>69 125</SourceOffset>
          <Animations />
      </MapSprite>
      <WalkingSprite>
          <TextureName>Characters\Warrior1WalkRight</TextureName>
          <FrameDimensions>138 192</FrameDimensions>
          <FramesPerRow>6</FramesPerRow>
          <SourceOffset>69 125</SourceOffset>
          <Animations />
      </WalkingSprite>
      <MapIdleAnimationInterval>180</MapIdleAnimationInterval>
      <CharacterClassContentName>Warrior</CharacterClassContentName>
      <CharacterLevel>2</CharacterLevel>
	  <InitialEquipmentContentNames>
		  <Item>Weapons\Dagger</Item>
		  <Item>Armor\HideArmor</Item>
	  </InitialEquipmentContentNames>
      <Inventory />
      <CombatSprite>
          <TextureName>Characters\Warrior1AttackRight</TextureName>
          <FrameDimensions>288 192</FrameDimensions>
          <FramesPerRow>6</FramesPerRow>
          <SourceOffset>135 135</SourceOffset>
          <Animations />
      </CombatSprite>
      <Gold>10</Gold>
      <IntroductionDialogue>Kolatt here.  Warrior extraordinaire, at your service.  May I join?</IntroductionDialogue>
      <JoinAcceptedDialogue>You won't be disappointed!</JoinAcceptedDialogue>
      <JoinRejectedDialogue>Let me know if you change your mind.  I'll be twiddling my thumbs over here in the meantime.</JoinRejectedDialogue>
      <ActivePortraitTextureName>Warrior1Active</ActivePortraitTextureName>
      <InactivePortraitTextureName>Warrior1InActive</InactivePortraitTextureName>
      <UnselectablePortraitTextureName>Warrior1Unselectable</UnselectablePortraitTextureName>
  </Asset>
</XnaContent>
